
It turns out that there's a couple of ways of doing this, but it's not long before these two tricks are revealed as the meat of the game.

As you can't reach the handle on your own, you have to find a way to get there. As the main character is about as tall as a fire extinquisher, ordinary everyday objects like doors become barriers.

Unfortunately none of this is scary and the whole game is built on a couple of basic gameplay ideas.Īt the beginning you're exploring a large, dark house, and it feels exciting.

The trees have drawers, the house has been taken over by nature like in a post-apocalyptic movies, and so on and so forth. Most of the two hour long journey is spent in worlds mixing reality with fantasy. But after this creepy beginning the game gets sidetracked and only finds its way back to this great idea at the very end. Going through the dark house sends shivers through the spine, and the storm outside doesn't make it any easier. Luckily he was just spinning in the washing machine, but according to the bear something has gone horribly wrong. The child awakens in the middle of the night, and the new teddy is nowhere to be found. Not even for a game that is over within a couple of hours.īaby's grand adventure starts at a birthday party, but soon everything goes wrong somehow. Unfortunately even with a solid idea, there is just not enough content here. From the eyes of the child, everything is big and scary, and everyday objects are insurmountable obstacles. The main hero is a two year old toddler whose only friend and safety blanket is a talking teddybear. Among the Sleep is a game that grabs you instantly with its concept.
