

As of 2003, the game was one of the ten most played Half-Life mods according to GameSpy. In June 2000, the game underwent a significant upgrade, adding new player character models and game modes. The game itself involves a number of teams, each with access to ten classes, competing in a variety of modes such as Capture the Flag, Control Points, and Escort. The development of Team Fortress Classic was led by John Cook and Robin Walker, two of the three designers from Team Fortress. A standalone version was later released on January 16, 2003. A port of the Team Fortress mod for Quake/ QuakeWorld, Team Fortress Classic was originally released for Windows on April 1, 1999, as a mod for Half-Life and based on the Half-Life Engine (Gold Source Engine). Team Fortress Classic is a class-based multiplayer online first-person shooter video game developed by Valve and published by Sierra Studios. Team Fortress Classic ( TFC), also known as Team Fortress 1.5, is a title in the Team Fortress series of games. *Recommended: 800 MHz processor, 128 MB RAM, Windows XP, Natural Selection 2 went into closed beta in November, and has not yet received a release date, although preorders are available through Steam.Half-Life update (adding TFC): April 7, 1999 We are now at the point where the basic movement is pretty solid but it’s definitely still being worked on." The aliens are another huge layer on top of that with Skulk wall-walking, Fade “blinking”, etc. Now player movement is a much bigger problem involving general engine performance and smoothness, input tweaks, physics, networking and Lua script work. "The core marine player movement was easier back (during Natural Selection's development) - it was just tweaking a couple constants and we’re done. It is just a complicated process and we’re going to be refining it for a long time and it feels amazing."Īccording to Cleveland, Unknown Worlds "took a lot for granted being on the Half-life 1 engine", the basis for debut title Natural Selection, and progress on the sequel has been slowed by the minutiae of developing an engine. "Often there’s something that feels wrong, but it is unclear if it’s input, performance, script bugs, weapon cones of fire or even enemy player speeds. To ensure the new engine is competitive, founder Charlie Cleveland told Hooked Gamers that the team "are constantly loading Natural Selection 1, Team Fortress 2 and other games to compare Natural Selection 2 side-by-side with them."Īpparently, Spark occasionally has trouble living up to its famous forebears, but Cleveland feels the approach is paying off. Former modders collective turned dev studio Unknown Worlds seems to be riding out from hobbyist to independent developer with their follow-up title Natural Selection 2, but the transition from Valve's Half-Life engine to their own internally developed Spark is a little bumpier.
